blog

By
Anjney Midha
June 6, 2018

Welcoming Nico as Senior Director of Engineering

When Ankit and I founded Ubiquity6, we knew we’d be pushing the limits of existing 3D authoring and rendering engines to truly deliver on the promise of shared, ubiquitous AR. A few months in, we knew we needed to find someone to lead our engine team who would need to be the elusive combination of Gandalf and Frodo — someone who had the wisdom of a rendering and 3D authoring veteran, but with the curiosity, bravery and intrepidness of a maverick. After a year of searching, we found him and he has made our Fellowship stronger than ever.

We’re so excited to be welcoming Nicolas Coderre to the Ubiquity6 team as Senior Director of Engineering. Nico brings over 15 years of engineering experience to the team and was most recently a Senior Director of Engineering at Zynga for over 5 years. We’re excited that he believes so strongly in what we are doing and has signed up for the Ubiquity6 journey.

When I was first introduced to Nico by our investors at First Round, I was impressed by his extensive experience in building and shipping so many different titles on different platforms which have been played by over 45 million people. Not only does Nicolas have a solid track record working as an engineering leader and manager for top tier technical teams at gaming companies like Microsoft Game Studios and Roblox, he has the startup spirit and was eager to roll up his sleeves and start writing core engine code on day one.

In his role at Ubiquity6, Nicolas will be building world class tooling that combines cutting edge computer vision with state of the art authoring for AR. He will be tackling challenges in 3D mapping, real time multiplayer networking, and massively distributed AR infrastructure. We can’t imagine anyone more suited to join us in the role and we’re excited to share all of the new things we will be rolling out in the coming months. If you’re interested in learning more about what Nicolas and the team is building at Ubiquity6 please reach out. We’re hiring so come help us build a shared reality!

Anjney


By
Anjney Midha
June 6, 2018

Welcoming Nico as Senior Director of Engineering

It’s been a wild three months.

From graffiti filled streets in Spain to underground bunkers in Sausalito, subway stations in Tokyo to industrial kitchens in Texas, the Display.land community has been blowing our minds every morning by capturing, sharing and exploring each others’ spaces from around the world during our early access period.


To learn more about our story of getting to here and where we’re going, keep reading, but if you just want to try it out yourself, head on over to the iOS or Android stores to download and start creating!

What You Can do Today

Capture any space with the device you already own — from as small as a courtyard to entire city blocks
Edit insanely fast — changes you make to your spaces are rendered and saved in real time.
Instantly share your spaces via web links and videos, or freely export them as 3D models
Explore the world and join a community of global explorers in 50 countries

How We Got Here

We started U6 with the mission to unlock new ways for people to create and connect in the physical spaces they care about, such as our PlaySFMOMA space last year.
To create that experience, we captured the SF MOMA’s physical space in 3D using a commodity smartphone, edited and authored it remotely in a web browser, and allowed hundreds of people to browse and experience the sandbox together in real time from their own devices onsite in AR, and remotely via desktop and webVR browsers.

With today’s release, we’re beginning to put those same tools in everybody’s hands, with the goal of building and improving our roadmap in public with our community.

Where We’re Going: Editing Reality Together

Unlocking a new digital canvas for creativity and shared experiences.
Our goal is to grow Display.land into a destination where people can create, share and explore together in new, immersive and interactive ways.

We believe the best way to achieve this is by releasing often and publicly, supporting our earliest creators, and constantly increasing access to creative tools only previously available to high end gaming, graphics and 3D professionals. In the coming months, you can expect to see regular updates along this path.

Display.land is for those of us who see art in reality. If this sounds like something you’re interested in working on, shoot us a note! We’re working on some of the hardest challenges in computer vision, graphics and multiplayer networking and are hiring actively.

-Anjney & Ankit
Co-founders, Ubiquity6

When Ankit and I founded Ubiquity6, we knew we’d be pushing the limits of existing 3D authoring and rendering engines to truly deliver on the promise of shared, ubiquitous AR. A few months in, we knew we needed to find someone to lead our engine team who would need to be the elusive combination of Gandalf and Frodo — someone who had the wisdom of a rendering and 3D authoring veteran, but with the curiosity, bravery and intrepidness of a maverick. After a year of searching, we found him and he has made our Fellowship stronger than ever.

We’re so excited to be welcoming Nicolas Coderre to the Ubiquity6 team as Senior Director of Engineering. Nico brings over 15 years of engineering experience to the team and was most recently a Senior Director of Engineering at Zynga for over 5 years. We’re excited that he believes so strongly in what we are doing and has signed up for the Ubiquity6 journey.

When I was first introduced to Nico by our investors at First Round, I was impressed by his extensive experience in building and shipping so many different titles on different platforms which have been played by over 45 million people. Not only does Nicolas have a solid track record working as an engineering leader and manager for top tier technical teams at gaming companies like Microsoft Game Studios and Roblox, he has the startup spirit and was eager to roll up his sleeves and start writing core engine code on day one.

In his role at Ubiquity6, Nicolas will be building world class tooling that combines cutting edge computer vision with state of the art authoring for AR. He will be tackling challenges in 3D mapping, real time multiplayer networking, and massively distributed AR infrastructure. We can’t imagine anyone more suited to join us in the role and we’re excited to share all of the new things we will be rolling out in the coming months. If you’re interested in learning more about what Nicolas and the team is building at Ubiquity6 please reach out. We’re hiring so come help us build a shared reality!

Anjney


By
Anjney Midha
June 6, 2018

Welcoming Nico as Senior Director of Engineering

Creators! Did you know that you can download any of your captures as a 3D model? 

We currently support OBJ, GLTF, and PLY file formats, which make it possible to use captures from Display.land in Blender, Cinema4D, Unity, Unreal, Maya, and most other popular creative software applications.

To download the 3D mesh, just open one of your captures in a desktop web browser, and click the download button in the upper-right corner of the screen. You’ll need to be logged in to see it.

If you are on iOS, the easiest way to open your capture in a browser is through AirDrop. You can AirDrop yourself the link to the desired capture by opening the Share Menu and pressing “More.” From there, a new menu will open giving you the option to airdrop the link. 

If you are on Android, we find it is easiest to email yourself the link. Open the Share Menu and press “More.” From there, choose email or whatever the best option is for you.
Once your 3D mesh has downloaded, this is where the magic begins. You now have the opportunity to create phenomenal artwork using captured physical reality. Try challenging the mundane by drawing in the absurd.

Or, experiment with contrasting elements. The opportunities are endless and the boundaries are limitless. Check out what our creators have made with Display.land below.
We absolutely love to see what our Creators create using their Display.land meshes. In fact, we have an entire Discord channel dedicated to them! You can find this channel here: https://discord.gg/b2vxQpu.
We can’t wait for you to join and to see how Display.land has inspired you. ✨