blog

By
U6 Recruiting
September 5, 2018

Welcome Sahn

In Engineering, people often refer to talented generalists as “Swiss Army Knives”. If you’re lucky, you might get to work with a few of these people in your career — engineers who roll up their sleeves and are able to deftly move between many parts of a tech stack, and patch up holes wherever they might be.

And then you have people like Sahn Lam. Sahn is not a Swiss Army Knife. He is a Bazooka-meets-Katan-meets-Yondu’s crazy whistling arrow thing from Guardians of the Galaxy. He is the engineer you need, not the one you deserve.

To successfully enable the kind of massively shared augmented reality experiences we aim for at Ubiquity6, you need a Sahn Lam on your team — a 25 year veteran of engineering at massive scale, who is as comfortable architecting new systems from scratch as he is at maintaining and extending legacy codebases, all in real time production.

Sahn is joining us as our Senior Architect after an 8 year run at Zynga where he was hand picked to report directly to the CTO, and was sent across the company to fix the largest scale, highest stake strategic and urgent needs across the organization.

He is joining us because he shares our vision of building the largest, most immersive consumer experience in the world. At Ubiquity6, he will be working on bringing massively multiplayer networking from the world of MMOs to augmented reality, by bridging the disciplines of real time multiplayer networking and computer vision to make it easy for anyone to author shared, persistent AR experiences easily.

If you’re interested in learning more about what Sahn and the team is building at Ubiquity6 please reach out! We’re hiring and would love to have you join us on the journey to building a shared reality.

- Anjney

By
U6 Recruiting
September 5, 2018

Welcome Sahn

It’s been a wild three months.

From graffiti filled streets in Spain to underground bunkers in Sausalito, subway stations in Tokyo to industrial kitchens in Texas, the Display.land community has been blowing our minds every morning by capturing, sharing and exploring each others’ spaces from around the world during our early access period.


To learn more about our story of getting to here and where we’re going, keep reading, but if you just want to try it out yourself, head on over to the iOS or Android stores to download and start creating!

What You Can do Today

Capture any space with the device you already own — from as small as a courtyard to entire city blocks
Edit insanely fast — changes you make to your spaces are rendered and saved in real time.
Instantly share your spaces via web links and videos, or freely export them as 3D models
Explore the world and join a community of global explorers in 50 countries

How We Got Here

We started U6 with the mission to unlock new ways for people to create and connect in the physical spaces they care about, such as our PlaySFMOMA space last year.
To create that experience, we captured the SF MOMA’s physical space in 3D using a commodity smartphone, edited and authored it remotely in a web browser, and allowed hundreds of people to browse and experience the sandbox together in real time from their own devices onsite in AR, and remotely via desktop and webVR browsers.

With today’s release, we’re beginning to put those same tools in everybody’s hands, with the goal of building and improving our roadmap in public with our community.

Where We’re Going: Editing Reality Together

Unlocking a new digital canvas for creativity and shared experiences.
Our goal is to grow Display.land into a destination where people can create, share and explore together in new, immersive and interactive ways.

We believe the best way to achieve this is by releasing often and publicly, supporting our earliest creators, and constantly increasing access to creative tools only previously available to high end gaming, graphics and 3D professionals. In the coming months, you can expect to see regular updates along this path.

Display.land is for those of us who see art in reality. If this sounds like something you’re interested in working on, shoot us a note! We’re working on some of the hardest challenges in computer vision, graphics and multiplayer networking and are hiring actively.

-Anjney & Ankit
Co-founders, Ubiquity6

In Engineering, people often refer to talented generalists as “Swiss Army Knives”. If you’re lucky, you might get to work with a few of these people in your career — engineers who roll up their sleeves and are able to deftly move between many parts of a tech stack, and patch up holes wherever they might be.

And then you have people like Sahn Lam. Sahn is not a Swiss Army Knife. He is a Bazooka-meets-Katan-meets-Yondu’s crazy whistling arrow thing from Guardians of the Galaxy. He is the engineer you need, not the one you deserve.

To successfully enable the kind of massively shared augmented reality experiences we aim for at Ubiquity6, you need a Sahn Lam on your team — a 25 year veteran of engineering at massive scale, who is as comfortable architecting new systems from scratch as he is at maintaining and extending legacy codebases, all in real time production.

Sahn is joining us as our Senior Architect after an 8 year run at Zynga where he was hand picked to report directly to the CTO, and was sent across the company to fix the largest scale, highest stake strategic and urgent needs across the organization.

He is joining us because he shares our vision of building the largest, most immersive consumer experience in the world. At Ubiquity6, he will be working on bringing massively multiplayer networking from the world of MMOs to augmented reality, by bridging the disciplines of real time multiplayer networking and computer vision to make it easy for anyone to author shared, persistent AR experiences easily.

If you’re interested in learning more about what Sahn and the team is building at Ubiquity6 please reach out! We’re hiring and would love to have you join us on the journey to building a shared reality.

- Anjney

By
U6 Recruiting
September 5, 2018

Welcome Sahn

Creators! Did you know that you can download any of your captures as a 3D model? 

We currently support OBJ, GLTF, and PLY file formats, which make it possible to use captures from Display.land in Blender, Cinema4D, Unity, Unreal, Maya, and most other popular creative software applications.

To download the 3D mesh, just open one of your captures in a desktop web browser, and click the download button in the upper-right corner of the screen. You’ll need to be logged in to see it.

If you are on iOS, the easiest way to open your capture in a browser is through AirDrop. You can AirDrop yourself the link to the desired capture by opening the Share Menu and pressing “More.” From there, a new menu will open giving you the option to airdrop the link. 

If you are on Android, we find it is easiest to email yourself the link. Open the Share Menu and press “More.” From there, choose email or whatever the best option is for you.
Once your 3D mesh has downloaded, this is where the magic begins. You now have the opportunity to create phenomenal artwork using captured physical reality. Try challenging the mundane by drawing in the absurd.

Or, experiment with contrasting elements. The opportunities are endless and the boundaries are limitless. Check out what our creators have made with Display.land below.
We absolutely love to see what our Creators create using their Display.land meshes. In fact, we have an entire Discord channel dedicated to them! You can find this channel here: https://discord.gg/b2vxQpu.
We can’t wait for you to join and to see how Display.land has inspired you. ✨