blog

By
Craig Stucky
April 29, 2020

The World is your Asset Store

With Display.land, aspiring game developers and 3d artists receive a remarkably helpful tool. 


Fairly recently I became interested in digital art mediums. Initially, it was an interest in VR creation tools like Oculus Medium and Quill. I was extremely excited that I could take my drawing experience and have it easily translated into 3D digital models with just a few hours invested into learning the right buttons to push.

(Drawing vines and flowers inside a Display.land capture)


(Adding more captures and camera paths in Cinema 4D)

“Birthday Kitchen” Display captured Room with decor added using Oculus Quill

Display.land is taking this even further.


Traditionally, the time investment needed to create a 3D scene can be massive. When it comes to large projects like making games, you begin to need a team to accomplish the task. But imagine if all the time spent trying to model everything from scratch disappeared? All of the sudden, what a single person is capable of becomes so much more.

“Dog Shelter” Display capture, Quill VR, Cinema 4D, 2019

Display.land allows you to collect objects via scanning with your smartphone. Whatever you see out in the real world can become an asset in the world you are building. All it takes is an eye for ideal assets and a bit of practice. Simply walk around an object and try to capture it from every angle, hit upload and it’s all processed in the cloud. After your 3D model is built, you can download it. At this point if your purpose is to create a game-ready asset, there is a bit of cleanup necessary (i.e. retopology and texture baking). I’ve found that free programs like Instant Meshes, Blender, X-normal, and Crazybump are super helpful providing automatic tools to optimize captures.

“Miniature phone conversation” Display made captures, Mixamo, Cinema 4D, 2020

With my Display.land 3D scanner in hand, I’ve noticed a change in how I see my environment. I’m always on the lookout for things that would be cool or useful in my world-building pursuits, be they a stone pillar, a mailbox, a wooden fence, or the front of a building. Anytime I’m out and about, I’m also browsing the world for free assets.

“Praying to I Love U” Display-made captures, Cinema 4D, 2020

Once you’ve collected an asset you can compose, repurpose and re-invent it as you wish. You can take something quite ordinary and give it newfound importance within your narrative. Temporal things like a sandcastle or yellow leaves on stone steps can find a permanent place in the environment you’re creating. You can dismantle an old stone building and turn it into a kit for building a whole village.

“Ride me” Display-made captures, Cinema 4D, 2020

I have this Alleyway that my friend captured and sent me. It’s just your typical alley with some trash bins and a bit of graffiti. I’ve never physically been there but virtually, I’ve spent hours of time there playing around and making art. At one point it was full of cactuses, and at another it was appearing like a mirage in a vast desert. So many concepts were played out there and it was all supported by using real life captures. I didn’t need to painstakingly model an alley or cacti for weeks. I just used Display.land instead. If an idea ultimately doesn’t prove interesting to me, no problem! With the ease of Display.land, I didn’t lose any time arriving at that conclusion. This kind of efficiency goes a long way in terms of opening up the imagination of a creator, simply because it reduces the risk of making big time investments. I hope you enjoy it!

“Roomlapse” 2019
By
Craig Stucky
April 29, 2020

The World is your Asset Store

It’s been a wild three months.

From graffiti filled streets in Spain to underground bunkers in Sausalito, subway stations in Tokyo to industrial kitchens in Texas, the Display.land community has been blowing our minds every morning by capturing, sharing and exploring each others’ spaces from around the world during our early access period.


To learn more about our story of getting to here and where we’re going, keep reading, but if you just want to try it out yourself, head on over to the iOS or Android stores to download and start creating!

What You Can do Today

Capture any space with the device you already own — from as small as a courtyard to entire city blocks
Edit insanely fast — changes you make to your spaces are rendered and saved in real time.
Instantly share your spaces via web links and videos, or freely export them as 3D models
Explore the world and join a community of global explorers in 50 countries

How We Got Here

We started U6 with the mission to unlock new ways for people to create and connect in the physical spaces they care about, such as our PlaySFMOMA space last year.
To create that experience, we captured the SF MOMA’s physical space in 3D using a commodity smartphone, edited and authored it remotely in a web browser, and allowed hundreds of people to browse and experience the sandbox together in real time from their own devices onsite in AR, and remotely via desktop and webVR browsers.

With today’s release, we’re beginning to put those same tools in everybody’s hands, with the goal of building and improving our roadmap in public with our community.

Where We’re Going: Editing Reality Together

Unlocking a new digital canvas for creativity and shared experiences.
Our goal is to grow Display.land into a destination where people can create, share and explore together in new, immersive and interactive ways.

We believe the best way to achieve this is by releasing often and publicly, supporting our earliest creators, and constantly increasing access to creative tools only previously available to high end gaming, graphics and 3D professionals. In the coming months, you can expect to see regular updates along this path.

Display.land is for those of us who see art in reality. If this sounds like something you’re interested in working on, shoot us a note! We’re working on some of the hardest challenges in computer vision, graphics and multiplayer networking and are hiring actively.

-Anjney & Ankit
Co-founders, Ubiquity6

By
Craig Stucky
April 29, 2020

The World is your Asset Store

Creators! Did you know that you can download any of your captures as a 3D model? 

We currently support OBJ, GLTF, and PLY file formats, which make it possible to use captures from Display.land in Blender, Cinema4D, Unity, Unreal, Maya, and most other popular creative software applications.

To download the 3D mesh, just open one of your captures in a desktop web browser, and click the download button in the upper-right corner of the screen. You’ll need to be logged in to see it.

If you are on iOS, the easiest way to open your capture in a browser is through AirDrop. You can AirDrop yourself the link to the desired capture by opening the Share Menu and pressing “More.” From there, a new menu will open giving you the option to airdrop the link. 

If you are on Android, we find it is easiest to email yourself the link. Open the Share Menu and press “More.” From there, choose email or whatever the best option is for you.

Note: Your download will contain the model for your full capture. Any cropping or 3d object additions will not be represented in your mesh download.
Once your 3D mesh has downloaded, this is where the magic begins. You now have the opportunity to create phenomenal artwork using captured physical reality. Try challenging the mundane by drawing in the absurd.

Or, experiment with contrasting elements. The opportunities are endless and the boundaries are limitless. Check out what our creators have made with Display.land below.
We absolutely love to see what our Creators create using their Display.land meshes. In fact, we have an entire Discord channel dedicated to them! You can find this channel here: https://discord.gg/b2vxQpu.
We can’t wait for you to join and to see how Display.land has inspired you. ✨
By
Craig Stucky
April 29, 2020

The World is your Asset Store

With Display.land, aspiring game developers and 3d artists receive a remarkably helpful tool. 


Fairly recently I became interested in digital art mediums. Initially, it was an interest in VR creation tools like Oculus Medium and Quill. I was extremely excited that I could take my drawing experience and have it easily translated into 3D digital models with just a few hours invested into learning the right buttons to push.

(Drawing vines and flowers inside a Display.land capture)


(Adding more captures and camera paths in Cinema 4D)

“Birthday Kitchen” Display captured Room with decor added using Oculus Quill

Display.land is taking this even further.


Traditionally, the time investment needed to create a 3D scene can be massive. When it comes to large projects like making games, you begin to need a team to accomplish the task. But imagine if all the time spent trying to model everything from scratch disappeared? All of the sudden, what a single person is capable of becomes so much more.

“Dog Shelter” Display capture, Quill VR, Cinema 4D, 2019

Display.land allows you to collect objects via scanning with your smartphone. Whatever you see out in the real world can become an asset in the world you are building. All it takes is an eye for ideal assets and a bit of practice. Simply walk around an object and try to capture it from every angle, hit upload and it’s all processed in the cloud. After your 3D model is built, you can download it. At this point if your purpose is to create a game-ready asset, there is a bit of cleanup necessary (i.e. retopology and texture baking). I’ve found that free programs like Instant Meshes, Blender, X-normal, and Crazybump are super helpful providing automatic tools to optimize captures.

“Miniature phone conversation” Display made captures, Mixamo, Cinema 4D, 2020

With my Display.land 3D scanner in hand, I’ve noticed a change in how I see my environment. I’m always on the lookout for things that would be cool or useful in my world-building pursuits, be they a stone pillar, a mailbox, a wooden fence, or the front of a building. Anytime I’m out and about, I’m also browsing the world for free assets.

“Praying to I Love U” Display-made captures, Cinema 4D, 2020

Once you’ve collected an asset you can compose, repurpose and re-invent it as you wish. You can take something quite ordinary and give it newfound importance within your narrative. Temporal things like a sandcastle or yellow leaves on stone steps can find a permanent place in the environment you’re creating. You can dismantle an old stone building and turn it into a kit for building a whole village.

“Ride me” Display-made captures, Cinema 4D, 2020

I have this Alleyway that my friend captured and sent me. It’s just your typical alley with some trash bins and a bit of graffiti. I’ve never physically been there but virtually, I’ve spent hours of time there playing around and making art. At one point it was full of cactuses, and at another it was appearing like a mirage in a vast desert. So many concepts were played out there and it was all supported by using real life captures. I didn’t need to painstakingly model an alley or cacti for weeks. I just used Display.land instead. If an idea ultimately doesn’t prove interesting to me, no problem! With the ease of Display.land, I didn’t lose any time arriving at that conclusion. This kind of efficiency goes a long way in terms of opening up the imagination of a creator, simply because it reduces the risk of making big time investments. I hope you enjoy it!

“Roomlapse” 2019
By
Craig Stucky
April 29, 2020

The World is your Asset Store

With Display.land, aspiring game developers and 3d artists receive a remarkably helpful tool. 


Fairly recently I became interested in digital art mediums. Initially, it was an interest in VR creation tools like Oculus Medium and Quill. I was extremely excited that I could take my drawing experience and have it easily translated into 3D digital models with just a few hours invested into learning the right buttons to push.

(Drawing vines and flowers inside a Display.land capture)


(Adding more captures and camera paths in Cinema 4D)

“Birthday Kitchen” Display captured Room with decor added using Oculus Quill

Display.land is taking this even further.


Traditionally, the time investment needed to create a 3D scene can be massive. When it comes to large projects like making games, you begin to need a team to accomplish the task. But imagine if all the time spent trying to model everything from scratch disappeared? All of the sudden, what a single person is capable of becomes so much more.

“Dog Shelter” Display capture, Quill VR, Cinema 4D, 2019

Display.land allows you to collect objects via scanning with your smartphone. Whatever you see out in the real world can become an asset in the world you are building. All it takes is an eye for ideal assets and a bit of practice. Simply walk around an object and try to capture it from every angle, hit upload and it’s all processed in the cloud. After your 3D model is built, you can download it. At this point if your purpose is to create a game-ready asset, there is a bit of cleanup necessary (i.e. retopology and texture baking). I’ve found that free programs like Instant Meshes, Blender, X-normal, and Crazybump are super helpful providing automatic tools to optimize captures.

“Miniature phone conversation” Display made captures, Mixamo, Cinema 4D, 2020

With my Display.land 3D scanner in hand, I’ve noticed a change in how I see my environment. I’m always on the lookout for things that would be cool or useful in my world-building pursuits, be they a stone pillar, a mailbox, a wooden fence, or the front of a building. Anytime I’m out and about, I’m also browsing the world for free assets.

“Praying to I Love U” Display-made captures, Cinema 4D, 2020

Once you’ve collected an asset you can compose, repurpose and re-invent it as you wish. You can take something quite ordinary and give it newfound importance within your narrative. Temporal things like a sandcastle or yellow leaves on stone steps can find a permanent place in the environment you’re creating. You can dismantle an old stone building and turn it into a kit for building a whole village.

“Ride me” Display-made captures, Cinema 4D, 2020

I have this Alleyway that my friend captured and sent me. It’s just your typical alley with some trash bins and a bit of graffiti. I’ve never physically been there but virtually, I’ve spent hours of time there playing around and making art. At one point it was full of cactuses, and at another it was appearing like a mirage in a vast desert. So many concepts were played out there and it was all supported by using real life captures. I didn’t need to painstakingly model an alley or cacti for weeks. I just used Display.land instead. If an idea ultimately doesn’t prove interesting to me, no problem! With the ease of Display.land, I didn’t lose any time arriving at that conclusion. This kind of efficiency goes a long way in terms of opening up the imagination of a creator, simply because it reduces the risk of making big time investments. I hope you enjoy it!

“Roomlapse” 2019

+ FRAME =

Add a Frame

+ CLIP =

Clips your trailer so you can insert more than one series of frames into your trailer

+ DELETE =

Undoes the last action or series of actions that you took

CLEAR =

Clears everything you have done (you can not undo this action, so be careful!)

PLAY =

At any time during your custom trailer creation, you can hit the play button to see how your trailer is coming together.

SAVE (only shows up once you hit the play button to preview your trailer) =

Saves the progress on your freshly created custom trailer!